![]() The Switch is a handheld platform, making this work, but with needing to check in every few hours and no way to turn off the constant internal clock from the Mobile release, it can be very difficult to effectively manage your vault, especially if you have a job that you don’t take your Switch to (which I imagine would be even more awkward in the PS4 version that released along with this one). This is really my main concern with this version of the game. If you don’t play for days on end, you’ll come back to a Vault full of dead Dwellers that either starved to death or were killed during Raider attacks, meaning you’ll have to spend a boatload of caps to bring them back to life and continue with their lives. Being originally a mobile game, it’s meant for you to keep a constant eye on. So, if you put the game down for a day and start it back up, a day’s worth of questing, resource-generation, and accidents will happen. The game has an internal clock and will continue to run when it or even the console is shut off. That also brings us to the fact that this game is not meant to be left alone for too long. While there are wait times for everything that can be shortened with IAP items, the pacing effectively just keeps increasing with the more you do. Like many simulation games, it has pretty slow pacing to start out, but the further you get in and make, the faster the pacing gets and the more you can do. In most F2P Mobile-origin games, you get incredibly-fast pacing that eventually turns into super-slow pacing hidden behind massive Micro-Transactions for speeding things up. The game gives you residents to get started but, until you have enough residents to unlock the room that recruits more, the only way to expand is to throw boys and girls into the living quarters until they start having kids that can grow up and be the new residents to use those new rooms and provide power to those new rooms.īut that’s the beauty about this game. This makes the beginning of the game pretty difficult. The more you unlock and build, the more you need to stabilize the vault for those new resources. New rooms need new residents and more power to the vault, who need more food and water to work properly. It’s an ongoing process of increasing resources and needing other resources to increase those resources. Every new room you unlock and make adds more to the game, like Weapon and Item Development or Living Quarters for increasing your population. This is a much more complex process than it sounds. Some can provide power to keep it up and running while others can be assigned to Diners and Water Treatment Plants to maintain food and water to keep the residents alive to keep maintainig the vault. You bring residents in and assign them jobs to keep the vault going. Your goal is to create a good vault environment to attract residents to expand it and keep the process going. The basics of the game is that you’re in a sim. Across the entirety of the game, you will be building and expanding a vault by recruiting residents and creating rooms to not only keep the vault running, but ever-expanding. Gameplayįallout Shelter is a free-to-play “City-building” Simulation game. It certainly won’t be winning any awards, but it does have some interesting tidbits to keep you occupied and interested in the Quests/Raids you’re doing. Each Quest gives you information about stuff that’s going on and the further you get into the chain, the more you learn about the areas you visit and the plot around those people. There’s not a “Main” story to this game, but once you unlock Quests, you do have a very Fallout-esque feel to the Quest Chains. As the Overseer, your task is to recruit people to live in your vault and keep the vault running by running power generators, creating weapons for defending your home, and expanding to make it a good place to live. The story of Shelter is that you are the Overseer of one of the many Vaults built to shield humanity from going extinct during a Nuclear War. ![]() So, without further delay, here is my review of Fallout Shelter for the Nintendo Switch! Story Bethesda thought to expand its Vault-sim past Mobile, PC, and Xbox One and bring it for PlayStation 4 fans as well as Nintendo Switch fans. At least, outside of PC handhelds like the GPD WIn / Win 2. After some false rumors dropped a few weeks before E3 about a supposed Fallout 3: Anniversary Edition, people were hoping to get some nice, fps, Fallout action on the go. Fallout has come to the Switch, but it isn’t what many people had expected it to be.
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